Undergraduate Announcement 8/15/17

ME HOUSEKEEPING

1)  Welcome and welcome back, everyone!

 

2)  Enrollment in ME 106 is considerably low this semester.  If you are on track to take this class this semester, we do recommend that you do so.  It currently looks like there will be limited seats in the Spring and we will not be able to guarantee enrollment. 

 

3)  New, incoming students, please be sure to read my message to you from last week at http://www.me.berkeley.edu/undergraduate/announcements/me-announcements-new-students-f17

 

4)  If you wish to add items to my weekly announcements, please email them no later than Friday at 10am.  They usually go out Friday afternoon and contain all sorts of important and interesting information.

 

5)  Students who have secured research positions with faculty this Fall who wish to take units, please send me your requests via email no later than Wed. 9/6.  Please include:

-Graded or Ungraded Units (Only seniors can take the graded option.  If you are a 2nd year with senior status this does not count.)

-How many units (This should be determined with your faculty adviser.  Generally speaking, 1 unit corresponds roughly to 3 hours of work per week multiplied by 15 weeks.

-Your Faculty Adviser (please copy him/her/hir on the message you send me)

 

Student groups who are interested in getting pass/not pass units should coordinate their requests through your faculty sponsors (who must approve the requests before they reach me) and should be made as a group (i.e. multiple requests in one email).  The same deadline applies.  I need the following information for each individual:

-Name
-SID
-How many units

 

Have a good first week!

-Shareena

 

 

 

Take A Course W/ Interaction Design Pioneer Alan Cooper This Fall Semester!

DES INV 190-9 (this course cannot be used as a MechE Tech Elective)

Thinking Like a Good Ancestor: Finding Meaning in the Technology We Build

Alan Cooper | 2 units | Fridays, 10am-12pm

 

About the course

In the high-speed disruption culture incubated by Silicon Valley companies and startups, the scope of what we look at is generally the short-term reception of our developments by our users, and not the long-term shifts that will derive from them. Meanwhile, the pace of social change, driven by technical innovation, has accelerated to the point where each one of us has essentially become our own ancestor: we each become victims and beneficiaries of the inventions we create. 

 

Through the new concept of Ancestry Thinking, this course will propose ideas to broaden our understanding of the technological ecosystem we live in. Throughout the semester, students will discuss ways to internalize what would otherwise remain as externalities or byproducts of tech developments, hearing from guest speakers from leading technology companies and organizations along the way. The course aims to enable future technology practitioners to build holistic narratives around their developments, building a concept of “thinking like a good ancestor” into design and technology development processes. Learn more about the course here

 

About the instructor

Alan Cooper is widely known for his role in humanizing technology through his groundbreaking work in software design. Alan is the author of the books About Face: The Essentials of Interaction Design (editions 1-4) and The Inmates Are Running the Asylum: Why High-Tech Products Drive Us Crazy and How to Restore the Sanity. As co-founder of interaction design consultancy Cooper, he created the goal-directed design methodology and invented personas as practical interaction design tools to create high-tech products that delight users’ sensibilities. Widely recognized as the “Father of Visual Basic,” he is a Computer History Museum Fellow and received the first of only seven Windows Pioneer awards from Bill Gates.

 

Enrollment

Students can enroll directly in the course via CalCentral.

 

This course is aimed at advanced undergraduate students and master’s students. Students should have prior knowledge of design thinking/practice, such as industry experience. 

 

The course can be taken for a grade or on a Pass/No Pass basis. Please note that the course does not count toward the Berkeley Certificate in Design Innovation.

Register For Your Fall Maker Pass!

Go to http://makerpass.jacobshall.org and follow the usual three step process to get your Maker Pass for the coming semester.

 

To have guaranteed access on the first day that the makerspace reopens (August 23rd at 8:30am), complete all three steps by August 14th; we will continue to grant Maker Passes on a rolling basis after that date, so don't worry if you miss the early bird deadline.

 

Feel free to email if you have questions.

 

We look forward to seeing everyone back on campus in a few weeks,

 

Amy Dinh

Student Services Advisor

Jacobs Institute for Design Innovation

College of Engineering | UC Berkeley  
 
Course Announcement: CS294-84, Interactive Device Design - Apply by Friday
CS294-84 / ME 290U: INTERACTIVE DEVICE DESIGN
Fall 2017
MW 10:30am-12:30pm, 210 Jacobs Hall
Class numbers: 46121 (CS294-84); 39874 (ME 290U) (4 units) 
Instructor: Bjoern Hartmann
 
IMPORTANT: Enrollment in this class is based on an application available at the following URL: https://goo.gl/forms/uIczezoBdDJikE7A2 
Please complete the course entry survey by Aug 18 2017, 5pm to be considered for enrollment. Decisions will be mailed out by Monday Aug 21. Undergraduates are welcome in CS section.
 
This course teaches concepts and skills required to design, prototype, and fabricate interactive IoT devices. The first half of the semester will be dedicated to a survey of relevant techniques in 3D modeling and fabrication; electronics and circuit board design; sensing and actuation for interaction; embedded software development, wired and wireless communication with mobile devices, computers, and networks; and user interface programming. In the second half of the semester, students will propose and carry out a significant design project. We will provide a set of promising project areas with local partners; PhD students can also explore projects related to their area of research.
 
Interactive Device Design will be taught in the Jacobs Institute, and use its extensive digital fabrication and prototyping facilities.
 
Past students in this course find careers as Hardware and Software Engineers, Interaction Designers and Product Design Engineers, at both large companies (e.g., Apple, Google, Facebook), mature startups (Fitbit, Uber), and young startups (e.g., Atheer Labs, Matterport, Automatic, OpenROV, Boosted Boards). Some start their own companies (DotDashPay, Dray).
 
Articles about this class:
 
 
PREREQUISITES
Programming experience required: You will program embedded systems for this course. You should be able to pick up a new language and API quickly (with some help from us). 
 
User Interface Design experience very useful: Your projects will have both software and hardware user interfaces. Some background in user interface design, e.g., INFO290 Tangible Interaction or CS160 User Interface Design is valuable.
 
3D modeling skills very useful, but not required: You will model and fabricate parts on our FDM machine. If you want to get a head start, learn how to use SolidWorks, but we'll also have a tutorial.
 
Some electronics experience useful, but not required: You will build basic sensing and actuation circuits. The threshold for doing this has decreased rapidly in recent years, but you will be soldering your own electronics. 
 
You must be comfortable with learning a sizable set of new tools and processes, quickly.
 
LAB FEE
Students will be expected to get a Jacobs Hall Maker Pass ($75). Students with demonstrated financial need can get a fee waiver. 
 
BCOURSES COURSE SITE
Winter & Spring Break 2018 | Japan, Disaster Mitigation & Nuclear to Renewable Transitions
Job Opening for 44 Energy Technologies
Fall Internship with The Berkeley Innovation Group
The Berkeley Innovation Group (big) is a consultancy that grew from Professor Clark Kellogg's design thinking curriculum at Haas.  We are working on technological innovations for our client, Recology, to reduce waste and increase diversion closer to the point of consumption.
 
As a Product Development intern, you bring hardware development experience coupled with a passion for helping the environment.  A successful engagement will develop a working prototype of a garbage can that appropriately sorts a mixed waste stream.  Your role will include a direct interface between Recology, test customers, and the big team.
 
This position is paid, with a minimum weekly commitment of six (6) hours for the Fall Semester (September through December 15th, 2017).  Please submit interest to: jeff@tbi.group and include a resume, a statement outlining your understanding of and passion for design's role in combating global warming, and any relevant work products to highlight your hardware-specific capabilities.
Participate in the Sandcastle Classic competition in SF in October

ABOUT THE COMPETITION

 

This year marks the 35th annual year of the Sandcastle Classic on Ocean Beach, the biggest sandcastle competition in Northern California.

Teams of architects, engineers, contractors, designers, corporations, and local elementary school students work together to build giant sand sculptures. The funds raised by teams and sponsors make it possible for Leap to continue to provide arts programs to Bay Area students.

    Thousands of people attend Leap’s annual Sandcastle Classic, which is free to the community.

    The event is covered by regional print and online media, and celebrity judges evaluate the final sand sculptures.

    More than 25 local schools and 300 donating companies and advertisers participate.

    In 2016, the top team raised over $49,696.

 

  •  
ABOUT THE TEAM

 

DIRTT Environmental Solutions is looking for Berkeley students (staff/faculty are also welcome) in architecture, engineering, design, and more to join their Sandcastle Classic team; team members can do everything from help to fundraise, design the sandcastles, help to build on the day of the competition, etcetera.

 

If you are interested, you can contact Merritt Ollinger at mollinger@dirtt.net to learn more. They will be holding their next team meeting on Monday, August 31st.

Call for Study Participants: Wearable Technology

Our names are Christine Dierk, Molly Nicholas, and Sarah Sterman. We are graduate students working with Professor Eric Paulos in the EECS Department.

 

We are conducting a study to explore the implications and inform the design of new wearable devices. If you participate in this study, you will be asked to interact with our technology and provide feedback through an interview.

 

To be a participant, you must be 18 years or older.

 

The entire study will last about an hour, and take place in Sutardja Dai Hall, on the north side of campus. You will be compensated with a $20 gift card if you participate for the entire study. You will be prorated at $20 per hour if you withdraw from the study before completion. Participation is voluntary and you may withdraw from the study at any time.

 

If you’re interested in participating, please fill out this screening survey.

 

If you have any questions about the research, please contact Molly Nicholas at molecule@berkeley.edu.

 

Best,

Molly, Christie, Sarah, and Eric Paulos

2018 Lemelson-MIT Student Prize

The Lemelson-MIT Student Prize honors promising collegiate inventors around the country. 

 

The student prize is open to teams of undergraduate students and individual graduate students who have inventions in categories that represent significant sectors of the economy; healthcare, transportation, food and agriculture, or consumer devices.

 

Deadline:  September 29, 2017 at 5:00 p.m. Eastern Time.

 

For more information, please see http://lemelson.mit.edu/studentprize.