E 128,
Advanced Engineering Graphical Communication

Lecture 001, Spring 2008

Instructor

GSIs

Readers

TBA

Announcements

New!1 Apr: Presentations for the Final Project will be on Wednesday, 14 May, 8-11 AM, room 3110 Etcheverry Hall.

Class Details

Description:

Advanced, 3-dimensional graphics tools for engineering design.  Parametric solids modeling: parts modeling using constructive solids, sweeping, rotation, Boolean operations, and feature based modeling.  Assembly modeling and creation of working drawings.  Computer rendering, viewing, and presentation of solids.  Technical presentation using computer animation and multimedia techniques.  A design project is required.  E28, or equivalent, is required for this course.  3 units.

Lectures:  TuTh 2-3 PM, 2105 Etcheverry Hall
Laboratory: W 6-9 PM, 2105 Etcheverry Hall

Required Textbooks:

Autodesk Viz 2006 Fundamentals, Ethier and Ethier, Pearson Prentice Hall Publishers, 2006.
Pro/Engineer Wildfire 3.0 Instructor, David Kelly, McGraw-Hill Publishers, 2006.

Organization:

15 weeks of lecture. Open laboratories. Weekly or semi-weekly homework assignments. One group design project.

Laboratory:

Laboratories begin with the second week of class. The laboratories have an "open" format. After your enrollment is confirmed, attendance in laboratory sections is required for at least one hour during the scheduled time. The purpose of the laboratory sections is to provide a forum where students can discuss, and receive assistance with, lecture and homework material with the instructor, GSI, and other students. Although laboratory attendance is not required for the entire session, it is highly recommended.

Facilities:

The building is locked at 5:00 PM and on weekends, however, students enrolled in the class can access the building with a card key. The laboratories are locked at all times, and are accessible only with a card key. Card activation will be through Sherell Gordon in room 5104 Etcheverry Hall. The activation fee is $10.

The CAD workstations in room 2105 and 2107 Etcheverry Hall are provided for student use in this course. The computers in 2109 Etcheverry Hall are older machines with low graphics capability, and can be used if the 2105 and 2107 labs are in use or full. The student stations in the 2105, 2107 and 2109 laboratories are networked to a fileserver and a printer in each room. Each student will receive approximately 300 MB of file storage space on the fileserver. Each student is recommended to have a USB drive, for file transfer and back-up. Most homework assignments will require the use of the computer workstation. The software used for this course will be PTC Pro/ENGINEER Wildfire 3.0, and Autodesk 3D Studio Viz 2006.

If problems are encountered with a machine, place a note under the keyboard describing the problem, and move to another machine, otherwise the instructors have no way of knowing that a machine is down. Keep the room secure. Do not allow unauthorized access. Please notify one of the instructors or campus security of any suspicious persons or events in, or near, the design laboratory.


******************* WARNINGS ******************

FOOD AND DRINK ARE NOT PERMITTED INSIDE THE LABORATORIES.

DO NOT PROVIDE ROOM ACCESS OR MACHINE ACCESS TO ANYONE NOT ENROLLED IN THE COURSE.

DO NOT MAKE COPIES OF THE SOFTWARE OR MANUALS, NOT EVEN FOR PERSONAL USE.  THIS IS ILLEGAL.

DO NOT INSTALL ANY SOFTWARE NOT LICENSED FOR USE ON ANY OF THE MACHINES.  THIS IS ILLEGAL.

**********************************************

Scoring:

60% Homework
40% Final Project

 

Week Dates Material

1

1/24

Class introduction, attendance, computer accounts.
Solid Part Modeling. The file system.  The user interface: The desktop, moving and viewing in 3D, interrogating models. 

2

1/29, 1/31

Working with the Sketcher.  Sketcher mode and tools.  Creating geometry and constraints. Sketched features.  Extrusion and rotation to create solids.  Soft and hard dimensions.

3

2/5, 2/7

Creating holes and other features.  Shelling.  Using reference geometry.  Parent/Child relationships.

4

2/12, 2/14

Sweeps and Blends.  Sweep trajectories and parallel blends. Parametric relations and parameters.

5

2/19, 2/21

Project Organization. Duplicating features.  Using copy and mirror options.
Resolving regeneration problems.

6

2/26, 2/28

Technical Animation.  Animator user interface, moving and viewing in 3D, visibility and shading options. 2-D shaping with vertices.  Translation, rotation, and scaling.

7

3/4, 3/6

Working with 3D primitives. Boolean operations. Importing of 3D files.  3-D surface generation with lofting.

8

3/11, 3/13

Getting the point across.  What needs to be shown?  Storyboarding.

9

3/18, 3/20

Editing of complex 3-D models.  Scale, Twist, Teeter, and Fit Operations.  3D Loft Paths.  Importing and exporting model files.

10

4/1, 4/3

The Material Editor.  Rendering.  Stock materials.  Custom materials.  Creating backgrounds and scenes.  Lighting.  Cameras views.

11

4/8, 4/10

Animation.  Key Frames.  Motion of parts.  Lights, and cameras.  Tension, continuity, and bias, and other controllers.  Morphing of geometry and materials

12

4/15, 4/17

Parent-Child relationships of joined parts.  Inverse kinematics.  Special effects.  Audio files.  Exporting of animation files.
Project Reviews.

13

4/22, 4/24

Technical Documentation.  Working drawings. Standard, isometric, and section Views.  Dimensioning.  Tolerancing, datums, and control features.

14

4/29, 5/1

Assembly Modeling. The surface normal vector.  Assembly constraints.  Exploded views.  Bill-of-Materials.  Layers and suppression of parts and layers.

15

5/6, 5/8

Information tools.  Measurement, mass properties, interference.
Customizing the modeler interface.

                                       
* Notes:                              Spring Break is 24-28 March

 

Animation downloads

PC users: You can save these files to your computer by right clicking the link and selecting the "Save Target As..." option. Visit the site www.moviecodec.com for media players and information on playing movie files. Other sites for media players include www.apple.com/quicktime for Quicktime movies and www.real.com for the RealOne Player.

Some animations require the Indeo CODEC. If you do not have this CODEC, you can install it by copying and executing this file on your computer: indeo451.exe

UPDATE: February 23, 2006
The animation files are being reformatted to try to cope with the large file sizes and long download times. You'll need to download a new codec file. Go to DivX and download the free codec file. You don't need to install the related software if you don't want to, and you don't need to install the Google desktop.
File name Size Type
4 cylinder engine 5.1MB .avi
Air wrench 6.4MB .avi
Alarm clock 5.8MB .avi
Band 13.2MB .avi
Bike 9.7MB .avi
Bike 5.8MB .avi
Billy bass 10.7MB .avi
Blender 5.8MB .avi
Blizzard Fan 10.4MB .avi
Briggs Stratton 5.7MB .avi
Calculator 4.5MB .avi
Camera 3.2MB .avi
Canon AE-1 Indeo 15.7MB .avi
Chainsaw 16.7MB .avi
Chess clock 7.2MB .avi
Disc man 5.0MB .avi
Disk drive 3.1MB .avi
Disk drive 2 12.6MB .mov
Door knob 12.6MB .avi
Dremel tool 16.4MB .avi
Drill 3.2MB .avi
Drill 2 5.2MB .avi
DVD rom 2.9MB .avi
Fishing reel 4.8MB .avi
Hair Clipper 7.0MB .avi
Hedge trimmer 3.3MB .avi
HP printer 5.5MB .avi
Hoover vacuum 5.3MB .avi
Humvee 7.6MB .avi
jigsaw 13.0MB .avi
Lawnmower 21.5MB .avi
M1 Rifle 9.1MB .avi
Mouse trap 2.6MB .avi
Nail gun 12.2MB .avi
Paintball gun 9.8MB .avi
Pinball 2.7MB .avi
Poochie 3.2MB .avi
Projector 5.2MB .avi
ps2 controller 11.5MB .avi
Rain Train 8.8MB .avi
Record Player 4.0MB .avi
Router animation 10.1MB .avi
SALSA carnival ride 7.9MB .avi
Santa Cruz Superlight Edited 6.2MB .avi
Scanner 2.2MB .avi
Sewing machine 5.7MB .avi
Shaver 15 fps 12.1MB .avi
Shaver 30 fps 12.2MB .avi
Stapler 8.3MB .avi
Toaster 10.8MB .avi
Toy train 5.8MB .avi
TYCO Racer 3.1MB .avi
Typewriter 8.8 MB .avi
Walkman 10.4MB .avi
Watch 4.7MB .avi

Comments to webmaster@me.berkeley.edu
Last modified January 18, 2008
© UC Regents