me logo
students
About ME
Instruction
Research
People
Industry
Services
Other
• From the Chair
• About the Department
• Visitor  Information
• Faculty Awards
• ME News
• Contact Us
• Degrees
• Admissions
• Student Information
• Course Information
• Course Web Pages
• Faculty Office Hours
• Student Machine Shop
• Areas
• Laboratories
• Centers
• Faculty
• Staff
• Students
• Alumni
• Affiliates
• Cal Jobs Career Center
• Other Jobs
Faculty Info
• Staff Info
• Admin Services
• Rooms and Keys
• Webmail
• Emergency Info
• Faculty Restricted Info
• ME Seminars
• Group Seminars
• UCB Academic Calendar
• UCB Events
Search ME Web

Search UC Web
© UC Regents | Latest update: February 27, 2007 | Contact webmaster | College of Engineering | UC Berkeley

 

Untitled Document
E 7
E 10
E 28
E 39A
E 117
E 128
E 177
E 191
E 290C

ME 40
ME C85
ME 92
ME 101
ME 102
ME 102A
ME 104
ME 105B
ME 105
ME 106
ME 107A
ME 107B
ME 108
ME 109
ME 110
ME C117
ME 118
ME 119
ME 122
ME C124
ME 127
ME 128
ME 130
ME 132
ME 133
ME 134
ME 135
ME 140
ME 142
ME 146
ME 151
ME 163
ME 164
ME 165
ME 167
ME 170
ME 173
ME 175
ME C176
ME C180
ME 185
ME 190L
ME 190Y

ME C214
ME C217
ME C218
ME C219
ME 220
ME 221
ME 222
ME C223
ME 224
ME C225
ME 226
ME 227
ME 228
ME 229
ME 230
ME 232
ME 233
ME 234
ME 235
ME C236
ME 237
ME 239
ME 240A
ME 240B
ME 241A
ME 241B
ME 243
ME 251
ME 252
ME 253
ME 254
ME 255
ME 256
ME 257
ME 258
ME 259
ME 260A
ME 260B
ME 262
ME 263
ME C268
ME 273
ME 274
ME 275
ME 277
ME 280A
ME 280B
ME 281
ME 282
ME 283
ME 284
ME 285A
ME 285C
ME 286
ME 287
ME 288
ME 289
ME C290
ME 290A
ME 290B
ME 290C
ME 290D
ME 290G
ME 290H
ME 290N
ME 290P
ME 290Q
ME 290R
ME 290T
ME C298
ME 299
ME 301
ME 602


 

 

ME 110: Introduction to Product Development  (3 units)

ONLINE RESOURCES: combination of Study.Net and the "Blackboard" course website at  bb.berkeley.edu

 

CATALOG DESCRIPTION

The course provides an experience in preliminary project planning of complex and realistic mechanical engineering systems. Design concepts and techniques are introduced, and the student's design ability is developed in a design or feasibility study chosen to emphasize ingenuity and provide wide coverage of engineering topics. Innovative systems are preferred. Design optimization and social, economic, and political implications are included. Both individual and group oral presentations are made, and participation in conferences is required.

COURSE PREREQUISITES

102B, 107A (which may be taken concurrently).

TEXTBOOK(S) AND/OR OTHER REQUIRED MATERIAL

Reading Materials: The primary reading material for the class is the textbook Product Design and Development (Second Edition) written by Karl Ulrich and Steve Eppinger.  This book is a very basic text that provides a step by step view of how new product development processes are to be conducted.  Supplemental required course reading materials are available from a combination of Study.Net and the "Blackboard" course website  at  bb.berkeley.edu

COURSE OBJECTIVES

This course provides an operational experience in the development of innovative and realistic customer-driven engineered products. Design concepts and techniques are introduced, and the student's design ability is developed in a design or feasibility study chosen to emphasize ingenuity and provide wide coverage of engineering and business topics. Innovative thinking is nurtured. Design optimization and social, economic, and political implications are included. Both individual and group oral presentations are made, and participation in a research  seminar or conference  is required.

DESIRED COURSE OUTCOMES

Students can expect to depart the semester understanding new product development processes as well as useful tools, techniques and organizational structures that support new product development practice.

TOPICS COVERED

Product development processes and organizations, product planning, high functioning teamwork, CAD, customer/user needs assessment, personas and empathic design, translating the "voice of the customer", concept generation, concept selection, concept development, decision analysis, concept testing, taguchi method and experimental design, product architectures, design for variety, design for environment, design for assembly/manufacture, prototyping, design costing, information technologies, design optimization, ethics case study, universal design and entrepreneurship, innovation and intellectual property.

CLASS/LABORATORY SCHEDULE

Three hours of lecture per week.

CONTRIBUTION OF THE COURSE TO MEETING THE PROFESSIONAL COMPONENT

New Product Development Project:
The goal of this exercise is to learn principles and methodologies of product development in a realistic context.  Most product development professionals work under tremendous time pressure and do not have an opportunity to reflect on the development process. In this course, the stress level will be low enough to allow time to experiment and learn. Students are asked to form project teams of 4 to 5 students.  They have opportunities during the first two weeks of class to scope out the possible projects and get to know potential teammates.

Project Background:
The challenge in the project portion of this course is to design a new product, test it on a consumer group, and produce a prototype version of it. The goal of this exercise is to learn principles and methodologies of product development in a realistic context.

Journal:
Each individual in the class is required to maintain a design journal throughout the semester to be turned in at the final project presentation. The journal will be returned at the end of the semester. This journal should include a student's individual thinking (both imagery and words) pertaining to her/his project. Students may include sketch pictures, paste in pictures, write words, or choose any other approach that works for  to capture their ideas, thoughts, and reflections about their product and project.  The journal should be used both to capture ideas about the product itself as they move through the process, but also to document thoughts and insights on the process of product development, group dynamics, project process, etc.  Inventors do this as it helps to document when they came up with an original idea (useful in the patenting process); engineers do this to work out complex technical details; and designers do this to generate lots of ideas (as ideas feed off of one another); project managers use journals as a management tool to generate "lessons learned" and "best practices" to help run future product development  projects  more effectively.

Guidelines for Students: Working with Your Team
For some of you, this will be your first experience in working on a collaborative, cross-functional team. Part of the learning in this course is to assess patterns of cooperation and team dynamics and to reflect on both the behaviorial and organizational challenges your team faces.  While teams vary from semester to semester, I find that good organizational practices always benefit the entire team.  Here are a few suggestions: Set regular meeting times. One hour of the class will be devoted to team activities so as to minimize the time you need to meet outside of class. Even so, you should schedule another hour during the week for regular meetings with your design group. Use the provided team e-mail "listserv" to communicate with your team; It will also archive and thread your e-mails so that you can review past conversations. Store shared documents on the group page on the website. Work together not separately. Get to know each other's strengths, e.g., who knows PowerPoint, who is good at drawing, graphics or CAD, who's good at running meetings, who's good at eliciting feedback from customers, etc. There are many decisions you must make as a team. Attempt as much open communication as possible. Discuss the means by which you wish to resolve problems as a group, and what escalation process you will use if problems persist. Decide, for example, when you want to involve the faculty or TA in helping you resolve problems. Use your mission statement to create a shared vision among the team members that will allow you to stay focused and on target.

RELATIONSHIP OF THE COURSE TO ABET PROGRAM OUTCOMES

An ability to apply knowledge of mathematics, science, and engineering; an ability to design and conduct experiments, as well as to analyze and interpret data; an ability to design a system, component, or process to meet desired needs; an ability to function on multi-disciplinary teams; an ability to identify, formulate, and solve engineering problems; an understanding of professional and ethical responsibility; an ability to communicate effectively; the broad education necessary to understand the impact of engineering solutions in a global and societal context; a recognition of the need for, and an ability to engage in life-long learning; a knowledge of contemporary issues; an ability to use the techniques, skills, and modern engineering tools necessary for engineering practice.

ASSESSMENT OF STUDENT PROGRESS TOWARD COURSE OBJECTIVES

Much of the course is built around a student team's design project, which is evaluated with a midterm and final evaluation. The final evaluation draws on input from industry judges. Students are also given a midterm and final team peer evaluation to judge their perceptions of program along several dimensions of teamwork and leadership.

Grading:

The course grade is determined as follows:

10% on the quality of your preparation for and participation in class discussions; 30% on the quality of your individual assignment solutions; 50% on the quality of your team's work on project-related assignments and presentations; 10% on the quality of your individual final project deliverables (lessons learned and design journal)

During the semester, I will periodically ask for individual assessments of the contributions made by members of your team to the team project.  These assessments may be considered in preparing your final team grade.

PERSON(S) WHO PREPARED THIS DESCRIPTION: Alice Merner Agogino