Virtual Reality Design Station Project
Publicity
College of Engineering "Lab Notes" article: Touching the
Future of Virtual Reality.
Coverage in The Daily Cal: Engineers Offer Virtual
Means of Collaboration.
Equipment
Useful Reading
- IEEE Virtual Reality Conferences
- Phantom User's Group Workshop proceedings (also available from Sensable )
- VRST (ACM Symposium on Virtual Reality Software &
Technology) 2003,
2002, 2001, past
years
- "DAB: interactive haptic painting with 3D virtual brushes" by Bill
Baxter, Vincent Scheib, Ming C. Lin and Dinesh Manocha, in SIGGRAPH
'01, Pages 461 - 468 (via UCB electronic library - must be on a UCB
computer).
- "Virtual
Workbench: Near-Field Virtual Environment System with Applications" by
Thomas E. Von Wiegand ; David W. Schloerb ; W. L. Sachtler, in Presence:
Teleoperators & Virtual Environments, Oct 1999, pp. 492 - 519.
- Various articles on VR in Communications
of the ACM, May 1996, pp. 35-76 (via UCB electronic library - must be
on a UCB computer).
- Siggraph 99 Course Notes for "Haptics: From Basic Principles to Advanced
Applications" (Sara has CD)
- "Three dimensional freeform sculpting via zero sets of scalar trivariate
functions" by Alon Raviv and Gershon Elber, in Solid
Modeling 1999, Pages 246 - 257 (via UCB electronic library - must be
on a UCB computer).
- Institute for Defense Analyses' Review of Virtual Environment
Interface Technology (1996).
- Information on H-Collide,
including links to three papers.
- Information on inTouch,
including links to two papers. Some documentation written as part of a software
engineering course project is here
[MS Word doc].
- VRPN, the Virtual Reality
Peripheral Network system
Other stereo links
- Check out the Software Developer Kits for CrystalEyes here.
- A useful guide
to stereo rendering with OpenGL and GLUT, with sample code (by Paul Bourke,
Swinburne University of Technology in Melbourne, Australia).
- Some advice on dealing
with ghosting/crosstalk between the stereo images.
- An IBM paper
on a processing technique to reduce stereo crosstalk.
- The next
generation in auto-stereo for flat panels? Coming soon from GTT...
Other haptics links
- Sensable's Intro
to programming with GHOST.
- Sensable has links
to other haptics research projects.
Students
Students working on the project include (graduate): Young Shon, Irena Nadjakova, (undergraduate)
: (Software) Eric Karasuda,
Reza Widjaja, Alex Kozlowski, Alexandre Joly, Nisha Pan, Michelle Kam, Drew Chen, (Hardware) Kelson Kwong,
Anis Sadeghpour,
Ani Siyahian, Anna Tsai,
Spencer Ahrens,
Tomasz Matlak,
(Scanning) Kenn Knowles, Kathy Yiu.
Students who have worked on the project in the past include: Cheston Tan, Devesh Parekh, Chris Ward, Johnnie Kim, James Wu, Sandy Lin, Patrick Wong, Euzane Mike Pao, Cathy Tao, Matt Au , Vicky Li, Gary Peck, Gil Yuh, Andrew Way.
Orientation
If you are new to the project, start by reading the lab orientation
information page. If you are coding, study the coding guidelines
that Young put together. If you are using the large Phantom, read Cheston's
tutorial on how to use the reset arm on
the large Phantom. Here are instructions for re-aligning or replacing
the acrylic placement holder on the end of the reset arm, if needed. If you are running a collocated application such as CHaMUE
and the collocation seems off, you probably need to regenerate the calibration
file. If you are working with the headtracker, read Anis' writeup on
running the Logitech range checking
program. Read and contribute to additional lab webpages put together by students working in
the lab.
New research students, please also read my page on electronic library
resources.
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